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	<title>Xperience This! &#187; Customer Feedback</title>
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		<title>The Tyranny of Change</title>
		<link>http://www.misicompany.com/xdblog/index.php/the-tyranny-of-change/</link>
		<comments>http://www.misicompany.com/xdblog/index.php/the-tyranny-of-change/#comments</comments>
		<pubDate>Fri, 17 Jun 2011 01:25:29 +0000</pubDate>
		<dc:creator>Ronnie Battista</dc:creator>
				<category><![CDATA[Audience Centered Design]]></category>
		<category><![CDATA[Change Management]]></category>
		<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Customer Experience]]></category>
		<category><![CDATA[Customer Feedback]]></category>
		<category><![CDATA[Voice of the Customer]]></category>

		<guid isPermaLink="false">http://www.misicompany.com/xdblog/?p=689</guid>
		<description><![CDATA[This idea of the tyranny of choice got me thinking about a similar phenomenon that occurs with rapid innovation and change.  The speed at which new products, interfaces and services are introduced is generally something to admire and celebrate as "Good”.  But it is as daunting as it is impressive, and there’s not always a positive experience for the customers or employees faced with all this change.]]></description>
			<content:encoded><![CDATA[<p><strong>How to Give Your Audience a Voice in Their Ever-changing World</strong></p>
<p>In 2004, in a Scientific American article titled <a title="Scientific American article" href="http://www.scientificamerican.com/article.cfm?id=0006AD38-D9FB-1055-973683414B7F0000" target="_blank">The Tyranny of Choice,  Barry Shwartz </a> posited a counterintuitive argument about the effects of having too many choices (e.g. do we need 38 different kinds of milk?).  He questioned why “people are increasingly unhappy even as they experience greater material abundance and freedom of choice? Recent psychological research suggests that increased choice may itself be part of the problem.”</p>
<p>I count myself among those who struggle with choice.  I am virtually paralyzed when handed the phone book sized <a title="Cheesecake Factory Menu" href="http://www.thecheesecakefactory.com/menu/welcome/Welcome" target="_blank">menu at The Cheesecake Factory</a>.  The only place I find an easy time eating out is at a wedding (i.e. Meat, Chicken or Fish works great). </p>
<p>This idea of the tyranny of choice got me thinking about a similar phenomenon that occurs with rapid innovation and change.  The speed at which new products, interfaces and services are introduced is generally something to admire and celebrate as &#8220;Good”.  But it is as daunting as it is impressive, and there’s not always a positive experience for the customers or employees faced with all this change.<span id="more-689"></span></p>
<p><strong>True Story:</strong> A company wanted to extend their website service into the mobility space with a new app.  Without betraying too much detail, the application was to be accessed only when a four-legged loved one gets lost.  As I read the RFP, the human impact questions of such an app started flowing: e.g. What do people do differently when they are in a state of panic?  What could be unique to a design that might help them remain calm/focused and successful in their search?  At the very least, how can we make sure that we don’t make an already difficult situation worse? Small as this project was, I really wanted to win it, as it was a great opportunity to research a rare, context-specific behavior, and one of those ‘feel good’ projects that could really help people in difficult times.   </p>
<p>Of course, the senior execs at this company wanted it on their iPhones yesterday and as cheaply as they could get it, so typical deadline and cost pressures were at play as well.  The good news was that my primary client knows and values the need for experience design research.  The bad news was that the competition (the incumbent agency) offered to build and fully deploy production versions of this mobile application on both Blackberry and iPhone for <strong>half</strong> the price of just our research alone.  How does one make a case for research when it’s twice the price of the actual product? </p>
<p>Things are changing.  Super fast.  Rapid innovative leaps in mobile technology, ever-easier tools for building applications, cloud-based applications that consolidate and streamline development… all of these advances pose interesting challenges for the Experience Design community.  When it’s cheaper to build an application, launch it and ‘fail forward’ in a live environment than it is to do the upfront research to validate the wants and needs of your audience, your competition is developers, not agencies or large systems implementation shops.  It’s two 20-something college guys who work remotely, making money hand over fist pumping out $20K applications while we can run up that tab with a modest Discovery session.</p>
<p><strong>Welcome to the New World</strong></p>
<p>How do those of us who believe that design is a human-centric undertaking that benefits profoundly from research compete when innovation is in hyper-drive and the cost of failing quickly is perceived to be so much lower than the risk of moving too slowly?  The answer is we can&#8217;t compete with a &#8220;just build it&#8221; mentality. But we can change our perspective to fit the times. Here are three ideas for ‘guerilla’ tactics that can help ensure that the target audience gets a say in the experience/tools they will inherit. Note that the efficacy of each one is highly dependent upon your particular situation.  </p>
<p>1 – <strong>Beta research populations</strong> – Providing a new application or service to a broad audience increasingly seems to have become a contest to see who can deploy the fastest.  Well, one way to address the need for speed is to suggest a pilot program.  As opposed to putting out to everyone live, see if it’s possible to reach out to a small but diverse subset of your audience.  This is a great way to really see what people are doing with a live application, which can often satisfy the speed-to-market forces at play.   You MAY be able to do this.</p>
<p>2 – <strong>Managing the change </strong>– Just because you can’t have input into a design doesn’t mean you can’t help improve the impact that design has on people.  With cloud-based apps, ERPs and mobile apps, it’s likely you simply won’t have the chance to change an interface.   When the interface can’t change, focus on the people who must.  Sure, the preference is not to have people forced to ‘fit’ the technology. Nevertheless, sometimes that&#8217;s just the way it is. We have many examples of how we &#8211; experience designers working beyond the interface &#8211; helped bridge the gaps that can frustrate people and affect adoption.  You SHOULD be able to do this.</p>
<p>3 – <strong>Know your history &#8211; </strong>Always know what research has been done and leverage it. Don’t assume you are a pioneer in any research effort.  Certain clients, even entire industries have done their own version of research similar to what you might propose.  And there’s often general behavioral/psychological/sociological research related to the specific channel/ system/ device you’re charged with optimizing.  A little detective work can often uncover patterns and models that can help inform design.  You can ALWAYS do this.</p>
<p>Human evolution is increasingly outpaced by technological evolution.  Though our ability to adapt to new interactive paradigms  is impressive (e.g. even Grandma can pinch and swipe now), the pace of change has implications beyond the interface itself. As experience designers our job is to think beyond the interface to the larger context of the interaction; beyond the pinch or swipe to the human emotions and behaviors the interface is designed to serve. We can only do so if we insist on finding ways to engage humans in our design processes.</p>
<p>POSTSCRIPT:  It is worth noting the winning vendor for the lost pet mobile application did not successfully deploy the application, and costs were much higher than originally scoped.</p>
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		<title>Must See XD - Why 2010 is the Year of the Experience</title>
		<link>http://www.misicompany.com/xdblog/index.php/must-see-xd/</link>
		<comments>http://www.misicompany.com/xdblog/index.php/must-see-xd/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 15:25:38 +0000</pubDate>
		<dc:creator>Ronnie Battista</dc:creator>
				<category><![CDATA[Experience Design]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[60 Minutes]]></category>
		<category><![CDATA[Customer Feedback]]></category>
		<category><![CDATA[Domino's]]></category>
		<category><![CDATA[market research]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://www.misicompany.com/xdblog/?p=221</guid>
		<description><![CDATA[This will be the year where Experience Design (XD) becomes widely understood and embraced as a competitive advantage for businesses.  The evidence: Domino's Pizza's new ad campaign and Steve Croft 's January 10th 60 Minutes story about a multi-billion dollar border security project gone bad. ]]></description>
			<content:encoded><![CDATA[<p>So I’m a little late jumping onto the New Year prediction band wagon.  And maybe I cheated a little because my prediction is actually based on what’s already happened in the first couple of weeks of the year. Nevertheless, you heard it here first – 2010 is the Year of the Experience.  This will be the year where Experience Design (XD) becomes widely understood and embraced as a competitive advantage for businesses.  The evidence: Domino&#8217;s Pizza&#8217;s new ad campaign and Steve Kroft &#8217;s January 10th 60 Minutes story about a multi-billion dollar border security project gone bad. <span id="more-221"></span></p>
<p>But I&#8217;ve gotten ahead myself.  This has been a long time coming. The last 10 years have certainly heralded our arrival.  Starting in 2000 with a butterfly ballot design that was the cornerstone of a disputed election, “usability” was bandied about in the public lexicon.  The years that followed were nothing short of revolutionary: a smorgasbord of digital media, online commerce, immersive gaming, mobile madness and social networking; all of which contributed to the radical and permanent change in the way most of us live and communicate.</p>
<p>Seismic shifts in our behavior, spread across a diverse global audience, have by natural extension brought the tenets of user-centered Experience Design as a strategic imperative to a growing number of companies ranging from <a href="http://experiencematters.wordpress.com/2009/03/03/legos-building-block-for-good-experiences/" target="_blank">LEGO</a> to <a href="http://www.nytimes.com/2009/07/19/automobiles/19design.html?_r=2" target="_blank">Ford</a> to <a href="http://www.linkedin.com/profile?viewProfile=&amp;key=55114527&amp;authToken=n1l_&amp;authType=NAME_SEARCH&amp;locale=en_US&amp;srchindex=1&amp;pvs=ps&amp;goback=%2Efps_colleen+mcguffin_*1_*1_*1_*1_*1_*1_*1_Y_*1_*1_*1_false_1_R_true_CC%2CN%2CI%2CG%2CPC%2CED%2CFG%2CL%2CDR_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2" target="_blank">Merck</a>.  Even at C-level, the role of Chief Experience Officer is far less exotic than it was just 5 year ago.  And as a portentous bookend to this first decade of the millennium, US News and World Report declared <a href="http://www.usnews.com/money/careers/articles/2008/12/11/best-careers-2009-usability-experience-specialist.html" target="_blank">“User Experience Specialist” as one of the 30 Best Careers of 2009. </a>Defining the evolution of this industry in a paragraph will never do it justice; suffice it to say it’s been a fun, exciting and enlightening ride thus far.</p>
<p>So, what makes me say that 2010 is so special?  We’re just two weeks into January and I’m seeing TV &#8211; yes, the 800 pound one-way push media gorilla - speaking to the same interactive XD principles I’ve been talking to clients about all these years.  <strong>Things like know your audience and undertand the broader context of the experience you&#8217;re designing.</strong></p>
<p>The first example: a Domino’s Pizza commercial where they revealed &#8230; get this&#8230;customers think their pizza tastes terrible.  Their commercial hits you straight between the eyes, <strong>directly referencing customer feedback as the key to driving them to change.</strong> Executives hang their heads in shame watching focus group sessions where regular folks make acidic comments about how awful Domino&#8217;s had become.  And you can see it all, and the resulting &#8220;new&#8221; media buzz <a href="http://www.pizzaturnaround.com/" target="_blank">on the website they created </a>to allow other media outlets&#8217; and the general public&#8217;s commentary to continue.  Call it standard market research and a smart cross-channel marketing campaign if you want, but Domino&#8217;s didn’t just say “Check out Domino&#8217;s new spicier recipe.”  <strong>They let their customers do the talking&#8230;and they listened.</strong></p>
<p>The second example is way more compelling.  About 10 minutes after seeing the Domino&#8217;s commercial, I was watching 60 Minutes.  The first story was Steve Kroft’s look into the multi-billion dollar Mexican border security project for the Department of Homeland Security.  Three years ago, Boeing won a project to implement a high-tech, virtual fence solution.  It involves towers, video imaging technology, field support laptops, and monitoring stations in a monumental three year effort.  The 2000 mile system was to be completed this month, but to date only 28 miles is complete, and that is still considered a prototype.  A typical 60 minutes expose, but what struck me was the punch line:<strong> the core reason cited for the failure of this project was squarely put to the lack of border patrol personnel involvement in the design. </strong></p>
<p>To quote Mr. Kroft, <strong>“The biggest problem, and you might find this hard to fathom, was that no one at the Department of Homeland Security or the engineers at Boeing bothered to ask the people who would actually be using the surveillance system what they wanted, or how they wanted the system to work.”</strong></p>
<p>I admit I was practically screaming at the screen when the new project director admitted, &#8220;We didn&#8217;t iterate with them&#8230;we didn&#8217;t do that and it should have happened.&#8221;  Steve Kroft saying, “That&#8217;s a pretty big mistake.”  And the director saying, <strong>&#8220;It&#8217;s a huge mistake!&#8221;</strong></p>
<p>Later Kroft says,<strong> &#8220;Isn&#8217;t that one of the first things you ask?  What does the customer think?  What does the client want?&#8221;</strong> And the government auditor answers,<strong> &#8220;Well, you would think so.&#8221;</strong></p>
<p>To illustrate one problem, Kroft shows a ranger in the field with a laptop installed in his SUV.  <strong>&#8220;If anyone had asked the agents,</strong> <strong>they would have learned</strong> that laptops are hard to operate bounding through the desert, and the dust would prove inhospitable to the equipment, and that the agents would be unable to get a signal over vast stretches of the desolate region.&#8221; Amazing -  <a href="http://www.cbs.com/primetime/60_minutes/video/?pid=LC1xECE_2_HJszeklCltTgU2rmxkHbyP&amp;vs=Default&amp;play=true" target="_blank">Check out the story here. </a>If you don’t have time to watch the whole segment, skip to minutes 8 through 10 of the archived show (after you watch the mandatory commercials, of course).</p>
<p>For those of you on large enterprise initiatives where your advocacy for iterative involvement of the people who will be interacting with your systems is still seen as a ‘nice to have’, I suggest you send this link to whoever owns the launch of your product, service or application.  When venerated TV journalists can speak the way we speak, encapsulating the core of what we do, calling out those responsible in such an elegantly public way, you can’t help but feel something good is coming.</p>
<p>NBC had a slogan to describe a solid lineup of shows: Must See TV.  I welcome the coming decade where more and more companies will introduce products, services and applications designed using methods that seek to create the best possible experiences for the people that will use them.  I call it <strong>&#8220;Must See XD&#8221; -</strong> Bring it on.</p>
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